Re: Vela Pax -- Back to work, slave!
One year later, a new post!
A few days ago I decided that I wanted to attempt
some weapon fraken-sprites before doing some Supplice mapping. So far I've managed a Plasma Rifle, RL, Shottie, and SSG. I've been trying something for the BFG, but so far I haven't had any luck.
I'm planning on doing another public release soon after fixing a particularly nasty bug in MAP01, and I thought including the weapon sprites in it would be a nice touch. But soon after I had that thought, I got a bit apprehensive because I wasn't sure if the sprites were actually good enough for release. So I want to show them off for you guys here in the hopes that you guys can give me a bit of feedback.
Cage will recognize the shotguns I'm sure
. I tried to tweak them so they would look a bit more like the vanilla shotguns by adding the vanilla wood and tweaking the metal to look a bit more dark. I tried to get a bit fancier with the SSG by adding some chrome tips on the breach, along with a few extra small details. I feel like I might have butchered the shading on both shotguns though, particularly the metaly bits.
The Rocket Launcher is a simple fusion of the Doom 64 muzzle "wings" and the vanilla sprite. I like the D64 launcher better than the vanilla one, particuarly because of the little wing thingys on it...it gives it a bit more character on a simple tube design. After seeing it in game, I think that maybe the center wing needs to be pushed back a bit more...but what do yo guys think?
The Plasma Gun is the one sprite here I probably spent the most time on. It's actually [partially] from an old Sabbat Martyr II sprite that never saw the light of day, frakensteined with bits and pieces of alpha Doom sprites and the original plasma gun. I'm mainly worried about the "lift" sprite here, because I had to hand-draw over half of the metal rods. What you see is the best I could do after 5 or 6 hours of frustration...I thought it looked decent enough to use, but I'm still not sure if its really good enough.
Finally I posted my working image for the BFG I've been fiddling with for the past couple of days. I had a few ideas at first, but I think I've settled on making it somewhat match the current plasma gun details by incorporating those metal ribs/vents into the design. So my base at the moment is the sprite located center-right. I'm having trouble making it look wide enough (because I want to retain that that big, bulky feel of the original). If you guys have any thoughts here, I would appreciate it